Full Shadow SIg Tutorial *56k*
#1
Posted 24 June 2006 - 10:22 AM
#2
Posted 24 June 2006 - 10:30 AM
EDIT
go there. GFXunited.com. Where PS and Gimp users live in peace.Favorite/Current(s)
#3
Posted 24 June 2006 - 11:14 AM
#5
Posted 24 June 2006 - 07:43 PM
anyway, i LOVE the first example in the tut. looks awesome. the second result is not my fav, but i did learn some stuff. thanks! :h:
#8
Posted 25 June 2006 - 02:54 AM
#9
Posted 25 June 2006 - 03:45 AM
#10
Posted 25 June 2006 - 10:03 AM
#11
Posted 25 June 2006 - 10:33 AM
#12
Posted 25 June 2006 - 01:38 PM
#13
Posted 25 June 2006 - 02:32 PM

Why do my renders get so blurry when I scale them?
#14
Posted 25 June 2006 - 04:24 PM
#16
Posted 25 June 2006 - 07:28 PM
Quote
Scaling down is changing the resolution of your render. If you scale down, so set at a lower resolution, you will lose pixel data. I don't know what the GIMP *exactly* uses to store pixel data, but I suppose it's something like
struct drawable{
Uint32 h, w;
Format *format;
Uint32 **pixelData;
};
The pixelData member is a dynamic array, wich will be pointing to another array of Uint32's when you scale the image down, so the data will be freed, to avoid memory leak. When you scale it to larger again, it can't read the previous pizelData anymore because the stucture has no pointer referring to it. So it will use the new, lower quality data and that's why your image will become blurry.
I hope I didn't get to technical... <_<
Anyway, thanks for the nice comments, and keep posting your outcomes :w:
#17
Posted 25 June 2006 - 08:39 PM
#18
Posted 26 June 2006 - 05:05 AM
It didn't turn out quite like I wanted it to, but I don't think it's REALLY bad.

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