Gimptalk - Premier Gimp Community: Full Shadow SIg Tutorial *56k* - Gimptalk - Premier Gimp Community

Jump to content

  • 7 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Full Shadow SIg Tutorial *56k*

#1 User is offline   Repsa_Jih 

  • Member
  • PipPip
  • Group: Members
  • Posts: 409
  • Joined: 23-June 06

Posted 24 June 2006 - 10:22 AM

Ok this took me a long time before I got the effects right... Please, post your outcomes!

Posted Image
Current
Posted Image
Game Programming FTW:
My own Free RPG in C++
0

#2 User is offline   philFX 

  • Member
  • PipPip
  • Group: Members
  • Posts: 146
  • Joined: 18-March 06

Posted 24 June 2006 - 10:30 AM

Yay,more uniqueness. I love it. But i would recommend maybe 35 opacity each layer on the face to keep that focal point. Ill post my result soon(unless i got to go sooner than later).

EDIT
Posted Image
Posted Image go there. GFXunited.com. Where PS and Gimp users live in peace.

Favorite/Current(s)
Posted Image
0

#3 User is offline   Trapezium 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,065
  • Joined: 24-June 06

Posted 24 June 2006 - 11:14 AM

It's individual to say the least, but the negative space takes up a little too much of the signature on your final results. It looks good though, so thanks for posting.
Posted Image
0

#4 User is offline   ravenflock 

  • Member
  • PipPip
  • Group: Members
  • Posts: 93
  • Joined: 03-January 06

Posted 24 June 2006 - 04:26 PM

i love it, def gonna try it later

EDIT: Posted Image
Posted Image
0

#5 User is offline   curly haired boy 

  • Retired Staff
  • PipPipPip
  • Group: Retired Staff
  • Posts: 3,911
  • Joined: 29-December 05

Posted 24 June 2006 - 07:43 PM

hmm. i'm guessing this is one of those tuts where the quality of the render determines the quality of the final sig.

anyway, i LOVE the first example in the tut. looks awesome. the second result is not my fav, but i did learn some stuff. thanks! :h:
0

#6 User is offline   fiery 

  • Member
  • PipPip
  • Group: Members
  • Posts: 490
  • Joined: 18-September 05

Posted 24 June 2006 - 09:23 PM

Thank you for the tutorial i will try it soon!
Posted Image
0

#7 User is offline   Cheezitz 

  • Member
  • PipPip
  • Group: Members
  • Posts: 482
  • Joined: 02-June 06

Posted 24 June 2006 - 10:39 PM

I didn't do ALL the steps. I skipped some and heres my result...

Posted Image
Posted Image
0

#8 User is offline   Blazeboy 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,068
  • Joined: 01-June 06

Posted 25 June 2006 - 02:54 AM

I give up. I am crap with c4ds and I won't bother trying. The end result looks really good though.
0

#9 User is offline   fuglyseep 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,388
  • Joined: 13-June 06

Posted 25 June 2006 - 03:45 AM

I LOVE the result. I wish someone would do a c4d tut so I would know what I was doing, though.
Posted Image
0

#10 User is offline   Trapezium 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,065
  • Joined: 24-June 06

Posted 25 June 2006 - 10:03 AM

Blazeboy, if you're bad with something, you should definitely keep trying with it; it makes improvement a quicker process.
Posted Image
0

#11 User is offline   Blazeboy 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,068
  • Joined: 01-June 06

Posted 25 June 2006 - 10:33 AM

I attempt to use c4ds alot. I just know that I am not advanced enough in their usage for this tut
0

#12 User is offline   bourne 

  • Member
  • PipPip
  • Group: Members
  • Posts: 606
  • Joined: 01-June 06

Posted 25 June 2006 - 01:38 PM

it woul dbe quite hard to make a tut on c4ds. as you can only give tips as you incorporate them into your sig. for example look on the left of my sig. most of that area is c4ds. the trick is to finding some good ones to use and that will suit the sig. also when using them only use part of them not all.
0

#13 User is offline   fuglyseep 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,388
  • Joined: 13-June 06

Posted 25 June 2006 - 02:32 PM

This is a great tut, and its very easy to follow!
Posted Image
Why do my renders get so blurry when I scale them?
Posted Image
0

#14 User is offline   bourne 

  • Member
  • PipPip
  • Group: Members
  • Posts: 606
  • Joined: 01-June 06

Posted 25 June 2006 - 04:24 PM

i dont know why (something to do with pixels) but all you have to is filters>enhance>sharpen/unsharp mask
0

#15 User is offline   fiery 

  • Member
  • PipPip
  • Group: Members
  • Posts: 490
  • Joined: 18-September 05

Posted 25 June 2006 - 07:14 PM

this is what i came up with using most of your great tutorial!
Posted Image
Posted Image
0

#16 User is offline   Repsa_Jih 

  • Member
  • PipPip
  • Group: Members
  • Posts: 409
  • Joined: 23-June 06

Posted 25 June 2006 - 07:28 PM

Quote

Why do my renders get so blurry when I scale them?


Scaling down is changing the resolution of your render. If you scale down, so set at a lower resolution, you will lose pixel data. I don't know what the GIMP *exactly* uses to store pixel data, but I suppose it's something like

struct drawable{
    Uint32 h, w;
    Format *format;
    Uint32 **pixelData;
};


The pixelData member is a dynamic array, wich will be pointing to another array of Uint32's when you scale the image down, so the data will be freed, to avoid memory leak. When you scale it to larger again, it can't read the previous pizelData anymore because the stucture has no pointer referring to it. So it will use the new, lower quality data and that's why your image will become blurry.

I hope I didn't get to technical... <_<

Anyway, thanks for the nice comments, and keep posting your outcomes :w:
Current
Posted Image
Game Programming FTW:
My own Free RPG in C++
0

#17 User is offline   Cheezitz 

  • Member
  • PipPip
  • Group: Members
  • Posts: 482
  • Joined: 02-June 06

Posted 25 June 2006 - 08:39 PM

this was my first time with c4d's and i think it turned out find,
Posted Image
0

#18 User is offline   Cloud05 

  • Member
  • PipPip
  • Group: Members
  • Posts: 151
  • Joined: 17-May 06

Posted 26 June 2006 - 05:05 AM

Good tut, I really like it. Here is my result. :)


It didn't turn out quite like I wanted it to, but I don't think it's REALLY bad.

Posted Image
Posted Image
0

#19 User is offline   rookie 

  • Member
  • PipPip
  • Group: Members
  • Posts: 95
  • Joined: 26-March 06

Posted 26 June 2006 - 11:14 AM

ausomw tut i will try it son but for now i have to go to school
Posted Image
0

#20 User is offline   fiery 

  • Member
  • PipPip
  • Group: Members
  • Posts: 490
  • Joined: 18-September 05

Posted 27 June 2006 - 12:49 AM

heres another attempt but im a bit confuzzled on a few steps
Posted Image
Posted Image
0

Share this topic:


  • 7 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic