Simple Animated Shapes - Using Animated Path Stroke Script
#62
Posted 21 February 2010 - 10:38 PM

Used circle fuzzy (05) brush with spacing set to 200. Not sure why there's a gap between the first and second dots, but it's gotta be something in GIMP.
#63
Posted 22 February 2010 - 12:05 AM
BernieW said:

Bernie you are the animated shapes star, shine on :P
#64
Posted 22 February 2010 - 12:09 AM
fencepost said:

Used circle fuzzy (05) brush with spacing set to 200. Not sure why there's a gap between the first and second dots, but it's gotta be something in GIMP.
Art I love this one. Any other instructions to achieve this result, cuz I would like to have a go. :idea:
#65
Posted 22 February 2010 - 12:26 AM
Silvertayl said:
Nope, that's it. Just a simple path rotated 15 degrees. But, the angle of rotation really doesn't matter.
#66
Posted 22 February 2010 - 12:59 AM
#67
Posted 22 February 2010 - 03:14 AM
I hadn't finished with this one but the script crashed so I left it as was.

#69
Posted 22 February 2010 - 04:52 AM
#71
Posted 23 February 2010 - 12:24 PM
#73
Posted 24 February 2010 - 08:21 AM
2-ton said:
1) I typed in my text, merged the text layer down to the top white layer.
2) Zoomed in to 400 (to see the letter close up).
3) Drew a path around the first letter counting the number of points, closing the path as in step 5 of tutorial.
4) Activated top layer (text layer) choose a brush fuzzy circle (07).
5) Ran the Animated Path Stroking using approximately the same number of frames as points in the path.
6) Playback animation, if I was happy with the way it looked I moved on to the next letter.
7) Activated the top layer, (not the second layer from the bottom as in the tutorial).
8) Repeated the above steps for each letter (from left to right).
9) Using the settings script, I sped up the timing (to about 60) then manually slowed the first and last layer (between 800 and 1000)
For some reason when I type in 8 I get a smily face :?:
I didn't go into too much detail, if you need any further information PM me.
#74
Posted 24 February 2010 - 01:06 PM
Silvertayl said:
LOL, the combination of 8 + ) gives you the smiley face.
8) =
8)
#75
Posted 24 February 2010 - 02:02 PM
Silvertayl said:

Beautiful job, Silvertayl! You're becoming very skilled using the script!
Quote
5) Ran the Animated Path Stroking using approximately the same number of frames as points in the path.
I assume the reason you're counting the number of points and setting the frames to match the points is to make each of the paths strokes at approximately the same speed? Is that correct? If so, might I offer a suggestion?
The number of points in the path doesn't really matter when it comes time to stroke the path. What really matters is the length of the path and, more importantly, the number of frames you choose. A path can have 100 points in it and be drawn faster than one having 3 or 4 points, simply by telling the script the number of frames to use.
Since length/number of frames determine the "tempo", one way around counting points is to draw your path normally. Once you are finished with it, right-click on the path and choose Path Details... That script will provide you some basic information about the path, including the length. Write down the length for all your paths and then you can generate the number of frames based on an average. For example, start with the longest path, which is most likely the "S", and if you want it to be drawn in 20 frames, divide the length of "S" by 20 and you'll get the distance that will be drawn on each frame. Then, with each path, divide the path length by the calculated segment length and you'll get an approximate number of frames that path needs to be drawn in.
I know that was very wordy and may sound difficult so I will summarize:
1. Draw Path(s)
2. Determine length of path(s) by using Path Details script (Right-click on path > Path Details...) and write down the lengths.
3. Decide the number of frames you want the longest path to be drawn over and divide its length by that number of frames.
For example: "S" path is 200 pixels long and you want it to be drawn in 15 frames. 200 / 15 = 13.33 (length of path that will be stroked on each frame, I'll call it avg. segment length (ASL)).
4. Calculate the remaining number of frames for each path using the ASL number. If a path is 50 pixels long divide it by the ASL (50 / 13.33) and you'll get 3.75. You can choose to have the path stroked in 3 or 4 frames.
Does that make sense? I think it's much faster and more predictable.
Now, if I've completely missed the boat with my assumption/explanation, I sincerely apologize! :o I'm not trying to take anything away from your efforts; you've done a wonderful job! Thanks for continuing to use the script.
Art
#76
Posted 24 February 2010 - 03:59 PM
#77
Posted 24 February 2010 - 04:16 PM
#78
Posted 24 February 2010 - 04:42 PM
OK, next step...I used the one path diff segment method as described by fp...also discovered that you can change parameters for each segment, and that you can redraw over the same segment and change the color of the redraw, and that all this makes a ton of layers. This experiment is 170 layers! In fact, I was going to redraw the "i" with a diff color going in the opposite direction, but gimp said no! too many layers, lol! UNfortunately, no more time to practice, gotta get ready for work!
#79
Posted 25 February 2010 - 01:02 AM
fencepost said:
Silvertayl said:

Now, if I've completely missed the boat with my assumption/explanation, I sincerely apologize! :o I'm not trying to take anything away from your efforts; you've done a wonderful job! Thanks for continuing to use the script.
Art
Hey Art
Thanks for the praise I appreciate it :D
I think I get what you're saying... sort of :?: This is probably gonna sound odd or ridiculous or just plain stupid but the reason I started counting the points in the path was because if I didn't use an equal or greater number of frames to path points the script wouldn't run and I got some kind of error message. When I increased the number of frames the script runs and I don't get the error message.
:idea: I'll see if I can post a screen shot of the message
Here it is:
#80
Posted 25 February 2010 - 02:56 AM

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