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FEEL THE POWER ! (How to Master Chaos & Simmetry)

#1 User is offline   PhotoComix 

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Posted 28 December 2009 - 03:30 PM

Chapter 1 (On black and white)

This will be, when finished my very very last traditional tutorial...i want concentrate only on Video Tutorial because images explain and may teach much better then words


it is also the last time that i try to explain such simple and trivial concept...do not undervalue what is simple there is the key to stunning levels of complexity

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We want create ...but even in the most ancient myth and religion not even God(s) create from nothing...He start always from something ,as clay, dirt, water...

So we will not attempt more..i will show you how to start from the few pixel of a little and simple image to create in few and highly instructive steps
the most intricate and complex artworks at wallpaper size ...and even much bigger then any reasonable screen size

so here the few pixels needed for start...i could even have used any other image containing some geometric shapes (i.e.concentric circles or polygons)
BUT i chose this because was difficult:
was in black and white and the absence of colors for me was challenging ..i show now the BW hoping you able to imagine possible extension of same concept to colored images

But we start in monastical simplicity :
to understand better we kept simple ruling out colors for the moment ...just to better focus on the essential, once done we may apply same principles on colored images


1 SOURCE IMAGE


Posted Image

No bad but i want something more intricate and complex from that i want a good tile

2 SOURCE TILE

here it is

Posted Image

Did you see the difference? a lot of added complexity, but the trick is trivial

1 duplicate the layer 2 times
2 flip vertically the first dup (just above the BG layer ) and change layer mode to DIFFERENCE
3 we need now to restore the highlight:
just change the mode of top layer in LIGHTEN ONLY

Almost good now..but a bit flat we need just to improve the greyscale
4) New layer from visible ( i do not like flat )
5) no reasons for complex adjustment of level or curves here
Just Colors/Auto/Equalize will do the trick

If any doubt check the my xcf http://www.box.net/shared/r1t5qbgi5p
(toggle off visibility of top layer
and starting from the bg toggle on the visibility of the other layers )

EXPAND YOUR UNIVERSE

Now you may use the Saulgoode Mirror-Dup script http://gimpfx-foundry.sourceforge.net/b ... icates.scm
( Or GMIC /Array/ Mirrored array..if you use gmic check "expand size " option )

just run the script or the plugin for mirror in both direction...you should end in something as

Posted Image

GET LOST EXPLORING ENDLESS VARIATIONS

But that is just 1 of possible results,..now try before mirroring to flip and/or rotate your tile
and a endless flow of creation may start...

Posted Image

Posted Image

NOTE THAT NOT ONLY FLIP OR ROTATE BUT EVEN A SLIGHT CROP WILL CHANGE THE SEAMS CREATING NEW VARIANTS


But i promise something at wallpaper size and more ...those are still to tiny well once again you may expand your universe with same method

well to avoid to give problem also to broadband user i posted here below only examples dramatically scaled down (if somebody want see them at original size original..just post a reply )

Posted Image

Posted Image

APPENDIX: MORE MAGIC

For the most here that use WIndows another step is at hand reach:
is not with gimp because for some reason there are tons of (sort of) kaleidoscope script and plugin (some even interesting as effects ) but the real thing is still missed

So you will need something as Irfanview or XNview (both free even if not OS ) and the excellent and free Kaleidoscope plugin from MEDHI http://www.mehdiplug...aleidoscope.htm

(yes in theory can be used directly in Gimp with PSPI..in practice will be not a good idea, Gimp screw up the plugin preview AND IS STRICTLY NEEDED A GOOD PREVIEW for this kind of manip ...so better use in XNview and copy and past the results )

just to end this may be a NEW TILE

Posted Image

and resized this its mirrored version

Posted Image

BUT PLEASE LOOK THIS LAST ALSO AT ORIGINAL SIZE

HERE http://farm3.static.flickr.com/2657/421 ... c959_o.jpg

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MERRY CHRISTMAS AND HAPPY NEW YEAR :D
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#2 User is offline   PhotoComix 

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Posted 28 December 2009 - 03:33 PM

Chapter 2 ( Color )

Now same principle but applied on colored images

Update
Somebody asked how to create a good "original image"
A possible simple easy and effective method is explained by mikethedj4 here
http://www.gimptalk....=337917#p337917




Again i chose something not too complex and not too symmetrical for start

looks sort of symmetric but has not a real horizontal or vertical symmetry..and i wish both


ORIGINAL IMAGE



Posted Image

you may see that looks sort of symmetric but has not a real horizontal or vertical symmetry..and i wish both

1 duplicate the layer
2 then flip horizontally
3 change layer mode this is " difference "

Posted Image

Multiply, Darken only will also give interesting result...no sufficient space here to show them all



but we may first rotate the original of 90 then flip vertically

in case we get this, very different still symmetric

Posted Image

Well we may try again from this variant

Posted Image

we dup then will have no sense flip horizontally the duplicate(result would be identical to original ), but in this case we may flip vertically or of 90 or 270 degree...

then this will be one of possible results, Difference, Multiply, Darken only will all give interesting results

Posted Image

Posted Image

But even "lighting only" may be cool, effect is very different but always symmetrical

Posted Image


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Here a example with mirror, you may see

1 As first layer the first image flipped, then mirrored in both direction with a hole done in the center
2 below a duplicate of top layer but rotated by 90 degree
3 as BG the other kaleidoscopic variant of the tile

Posted Image

This has all layers (2 for the frames 1 for the center ) in normal mode

of course changing modes will change again results

Welcome in the Labyrinth :!: :D



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#3 User is offline   PhotoComix 

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Posted 28 December 2009 - 03:41 PM

Chapter 3 How add more depth and symmetries

well if you follow me till now trough this Labyrinth of symmetries another nice application of same concept

For this original has not to be too bright (but if is too bright you may use your brain to apply same concept:
instead then "Lighten only" you will use "Darken Only" ( and experiment also Multiply will not harm)

here how go in 3 trivial steps

Is so simple that do no require any knowledge, may be used with any graphic program that support layers ..so basically with any graphic editor

It suppose that you already have a symmetrical image image but you want add more complexity depth and symmetry

" BEFORE"and "AFTER " ...see the difference ?

Posted ImagePosted Image

3 really simple steps


first is look to your starting image
you may see that "BEFORE" has not vertical symmetry
..if i flip vertically it changes
...exactly what we need to know..that means we may flip vertically to add new symmetry

1 duplicate the layer
2 flip vertically the duplicate
(vertically in my example..if your HAS vertical symmetry but not horizontal,
you must instead flip horizontally...
3 now you should simply change the top layer mode
Since the image is already a bit dark we will prefer "lighten only"

Again if the starting image is too bright lighten only mode will not work well but you may use your brain to apply same concept:
in that case instead then "Lighten only" you will use "Darken Only" ( and experiment also Multiply will not harm)

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#4 User is offline   PhotoComix 

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Posted 28 December 2009 - 04:05 PM

Chapter 4 More examples

As i said in this tutorial i mainly let the images speak

Here some more examples, please read the comment under the images if you wish to replicate

i really want make a video on this is harder explain with words

i may only say that all those derived from that first image you already seen and that i repost here below
+ the combinations with its rotated or flipped duplicate in different merging mode

ORIGINAL

Posted Image


MULTIPLY

Posted Image

same but using SCREEN mode

Posted Image

a different amount rotation ,same screen mode
( Rotation should be always of multiples of 90°...may be combined with flipping )

Posted Image

a touch of kaleidoscope for a new tile
( Again for use a good kaleidoscope on Windows you should open the image in Xnview, or Irfanview, or any other image viewer supporting PS plugin
use the Medhi "kaleidoscope" plugin...and then copy and paste the result in Gimp
On linux..we may just hope for a fix of the Mathmap Kaleidoscope script, or a new version of the GMIC "kaleidoscope" )

Posted Image

2 different ways to extend the same tile by mirroring

Posted Image

The difference here is the same explained in the first chapter:
both are mirrored in both direction ,this last was simply rotated before be mirrored

Posted Image

see me bigger http://www.flickr.com/photos/photocomix ... otostream/
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#5 User is offline   PhotoComix 

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Posted 28 December 2009 - 05:23 PM

Chapter 5 Practical Application

Some possible uses are obvious (i.e wallpapers ) but there are others

As example we may wrap our mirrored textures around 3D object ,here 2 spheres created from same BG (what changes is the degree of rotation of the sphere )

Posted Image

FULL VIEW WITH TRANSPARENT BG http://farm3.static.flickr.com/2265/208 ... 9ce4_o.png

The BG was created by mirroring in both direction a Celtic pattern..mirroring in both direction allow to map very well without apparent seams
(except then on the poles , but as you may see in this second example the seam could look nice )

Posted Image

http://farm3.static.flickr.com/2015/208 ... 3f29_o.png

Who already use Blender or other 3D apps will not need more suggestion, but anyway also Gimp allow some basic map in 3D object


You may use Filters/Map/map to object to wrap your texture on Cylinder, Cubes or even Eggs
(for some weird reason the Map to Object function to create Eggs is mislabeled as "sphere", but will create a sphere only if the Width and Height of your image are identical ).
But often the result is a bit delusive (jagged lines and pixelation )

the Mathmap plugin http://www.complang....schani/mathmap/ offer more options and shapes (but miss at the moment the Cube and the Cylinder,even if should be easy to add that options ) and more important chosing the Supersampling option, the output is at much higher quality , and problem as pixelation and jagged edges solved or at least minimezed

Another possible alternative may become GMIC (http://gmic.sourceforge.net/ ) that offer some 3D filters
at the moment i wrote they show similar flaws of Gimp "map to object"(the original pixels once mapped look screwed up by pixelation and jagged lines )
but anyway GMIC offer also way to correct the problem ( "anisotropic smoothing" +"unsharpmask" will improve a lot the output)..more Gmic is constantly updated and improved so is possible that this will be solved soon

PS the 2 celtic globes were created using Matmap/map/sphere
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#6 User is offline   Oregonian 

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Posted 28 December 2009 - 06:36 PM

OMG PhotoComix, those are unutterably stupendous - all of them. What a feast for the eyes.

It's like seeing something, then, Oh! Look at that one!, then again, again, again.
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#7 User is offline   PhotoComix 

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Posted 29 December 2009 - 02:27 AM

happy you like

this is less neat because very quickly done but is just to show another possible use:
i applied this tutorial from RobA http://ffaat.pointcl...ts-in-Gimp.html to a couple of images from my first message

Sharp

Posted Image

(a bit too much) Blurred

Posted Image

well a possible idea for carved wall of forgotten temples..
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#8 User is offline   Oregonian 

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Posted 29 December 2009 - 02:54 AM

PhotoComix said:

well a possible idea for carved wall of forgotten temples..
It reminds me of something that might be found here.
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#9 User is offline   2-ton 

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Posted 29 December 2009 - 03:30 AM

Those patterned orbs are magnificent!!!!!!!!!
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#10 User is offline   PhotoComix 

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Posted 29 December 2009 - 04:08 AM

Quote

t reminds me of something that might be found here.


Nice link Oregonian...and the columns there suggest me another idea...something as map to cylinder and then apply the RobA treatment (or vce versa)
Not sure if the pixels will survive to the stress but if they do results may be quite amazing... temple wall ad columns full of carved decoration from a few pixels

Quote

Those patterned orbs are magnificent!!!!!!!!!


glad you like thank for the feedback :!:

if you like globes here another done with the same method

http://farm3.static.flickr.com/2142/233 ... 44c2_b.jpg
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#11 User is offline   Oregonian 

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Posted 29 December 2009 - 05:16 AM

Those globes are great. That last one has such depth to it that it feels like you could enter it.

I took your idea about the cylinder and made this. It's a section of ceiling in part 13 of that website. I used curves to lighten and give it a bit more contrast, then did the gold environment map, then mapped it to a cylinder. Just playing around a bit with stuff. Think if I played with the original image a bit more I might get more pattern depth into the cylinder. :mrgreen:

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http://chestofbooks....ly-Part-13.html
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#12 User is offline   PhotoComix 

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Posted 29 December 2009 - 05:32 AM

i tried too but my cyllinders look flat as they were just rectangles
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#13 User is offline   PhotoMaster 

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Posted 02 January 2010 - 12:51 AM

These are some seriousely sweet images here! I have used some of these before, but I really need to try these some more! Your results are great!
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My Sigs = My Photos
Check out my work at http://www.flickr.co...photomastergreg.
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#14 User is offline   sunrisekid 

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Posted 02 January 2010 - 10:18 PM

Daem, how did you get the originall images?
I might have missed it :P
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#15 User is offline   PhotoComix 

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Posted 03 January 2010 - 02:12 AM

Quote

... how did you get the originall images? ...I might have missed it :P


I assumed that or you already have, or because done from scrap, or as a photos , or by browsing for CC or stock images
[bcould be something simple as smoke..just a photo of cigarette smoke on a solid background may be a excellent source image[/b]


BUT you are not the first to ask that question so i did some experiments with a plugin called mathmap because i am not too happy with the gimp render plugin

Well i saw that with mathmap is easy...

first i created a dashboard

Posted Image

from that i could create a sphere

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and other shapes as

Posted Image

i chose the sphere, i added a bit of complexity to its BG

Posted Image

and then to finish

Posted Image


I may assure that is quick as process only is a bit less easy explain how to download and install the mathmap plugin, where get and install the extra codes i used here

I will do if requested (in the time while i'm collecting in a single pack my collection of mathmap scripts ...that will make everything easier..)
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#16 User is offline   Oregonian 

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Posted 04 January 2010 - 05:43 AM

Played with rotating spheres.

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#17 User is offline   PhotoComix 

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Posted 04 January 2010 - 11:52 AM

i love the second has so beautiful colors :shock: :!:

The others are nice too ,in particular the third one has interesting symmetries and good color combination
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Posted 04 January 2010 - 03:45 PM

PhotoComix said:

i love the second has so beautiful colors :shock: :!:


I used mikethedj4's tut here (glad it's official now), and used colored gradients instead of black and white. The colorful one I used two different gradients: a cw spiral on one layer and ccw spiral gradient on the other. I used layer modes that showed the colors in both gradients and preserved the brightness.
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#19 User is offline   Oregonian 

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Posted 04 January 2010 - 04:28 PM

This one I started with in initial size of 500x500 and made the background with two different gradients. Then duplicated the bg layer and mapped it to a sphere. The sphere was so much smaller than the background that I made the bg a new image, scaled it to 400x400 and pulled the sphere into it.

Each (bg & sphere) was rotated 90°cw, 180°, and 90°ccw after duplicating and layer modes.

Posted Image

I'm thinking that if before I resized the bg, it might be cool to rotate it only one time at a different degree than 90, moving it so it wasn't perfectly square with the other one, use a layer mode then merge it and then use the crop tool to make it 400x400 ... don't know if I'm making myself clear on that one and will try to make a demo of it. It would be slightly asymmetrical with a symmetry of its own.
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#20 User is offline   Oregonian 

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Posted 04 January 2010 - 04:47 PM

OK, here's my idea that I mentioned above. The bg layer I duplicated, rotated 65°. I made the canvas size the same size as the rotated layer (666x666), used Overlay mode and then centering the crop tool, cropped to 400x400. This is an image of the merged layers. I've not done any rotation of the separate sphere.

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