Gimptalk - Premier Gimp Community: Life's lil Crysis - Gimptalk - Premier Gimp Community

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Life's lil Crysis

#1 User is offline   Wolverine 

  • Always forgive your enemies; nothing annoys them so much
  • Group: Moderators
  • Posts: 3,181
  • Joined: 14-July 08
  • LocationNB, Canada

Posted 15 March 2009 - 02:01 AM

Life's Lil Crysis full sig tut

end result:

Posted Image

Introduction

Hey guys!! welcome to my very first, good result tutorial!!! lol. Lots of people asked me how i got it right as soon as i put the sig up :O I've been really bored lately sooo thought i'd right a tut up! Enjoy!

Some stuff you might want

Render - http://planetrenders.net/renders/displa ... fullsize=1

Fractal - got it from some1 elses tut lol - http://s271.photobucket.com/albums/jj12 ... ewego2.png

greentunics pack (pack1)- 40-fractals-second-pack-of-20-fractals-added--t33347s0.html

THE tutorial

1. open new canvas **mine was 359x134** delete the white layer, then add a new layer and fill it completely with black using the bucketfill tool.

2. paste in your render on a new layer and resize it to wat you would want ur render size to be. move it a little to the side of the place your render is going to be, then choose the smudge tool.

3. SETTINGS-smudge tool- apply jitter (140-150) rate (60-65) spacing (20) brush the entire render with these settings out to the left. wat you do is use fairly large strokes facing out in one spot, then next then next etc...

4. paste your render in again**new layer** resize it again etc... then move it over to the right a wee bit. repeat step 3 except brush out to the right.

5. merdge these 2 layers together. so far i have this:

Posted Image

6. duplicate this layer and choose the upper one. set it to screen 100% opacity:

Posted Image

7. paste your render in again! resize again etc!!! position the reneder as pleased and then duplicate it once. hide the top render layer and select the lower one. choose the erase tool and choose the galaxy (AP) brush. erase some outer parts of the render, eg. the shoulders. for mine i did this:

Posted Image

8. now hide the layer we were just working on and unhide the other one. make sure its selected. erase some of the same areas then take out bigger chunks in other areas. this is what i got:

Posted Image

9. unhide all layers. lower the top ones opacity to about 95% here is mine now:

Posted Image

10. add a new transparent layer. choose the gradient tool (blend tool) make FG colour white, gradient FG-transparent, and shape= radial. draw a gradient from your light source. set it to overlay, 45% opacity

11. do edit>copy visible --- edit>paste (right click>new layer)

12. choose blend tool. gradient= germanflag smooth. shape=linear. then go colours>map>gradient map. set it to overlay -68%opacity.

mine so far:

Posted Image

13. repeat step 11. this time run a deep sea gradient. set it to screen 20% opacity.

mine now:

Posted Image

14. add a new transparent layer and paste in a fractal or c4d with good flow. mine is listed at the top. I positioned mine, erased some parts that didnt look good, then set it to overlay 100% opacity. I duplicated it to com out both sides of my render. I placed this at top of all the layers.

I now have this:

Posted Image

15. next i added another fractal to kinda, spice it up :P it can be found in greentunics fractal pack listed at the top. (#14) I positioned it above all layers and set it to, yet again, overlay 100% opacity.



Results/ Helpfull hints from users

Zenma said:

smudging techniques, one simple one is to copy the render, smudge it, lower it below the original render and set it to overlay


Cyrilshark said:

That won't blend it much just offset the colors IMO.
Just try using the original render and using that standard hard round brush at 70-90 rate, 1 spacing, and different sizes just blend the bottom of the render into the background and add some effect C4D's over it.


U9_rox
Link Sig
0

#2 User is offline   Wolverine 

  • Always forgive your enemies; nothing annoys them so much
  • Group: Moderators
  • Posts: 3,181
  • Joined: 14-July 08
  • LocationNB, Canada

Posted 15 March 2009 - 02:29 AM

sry didnt ave link to greentunics thingy do now!!!
0

#3 User is offline   Mario65889 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,382
  • Joined: 29-April 08
  • Locationis that your cologne? I think I smell gay essence dea eu

Posted 15 March 2009 - 03:35 AM

nice tut man... like your smudging!
Posted Image
Posted Image

Quote

If you can't beat someone,hire a thug to beat them up.-George Carlin
0

#4 User is offline   Wolverine 

  • Always forgive your enemies; nothing annoys them so much
  • Group: Moderators
  • Posts: 3,181
  • Joined: 14-July 08
  • LocationNB, Canada

Posted 20 March 2009 - 10:42 PM

bumperz
0

#5 User is offline   blackrosedying 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,048
  • Joined: 02-March 09
  • LocationNew Jersey

Posted 20 March 2009 - 11:03 PM

Wow! This is amazing! I'll try it maybe tomorrow.
Posted Image

"Take this sinking boat and point it home,
We've still got time.
Raise your hopeful voice you have a choice,
You've made it now."
0

#6 User is offline   Wolverine 

  • Always forgive your enemies; nothing annoys them so much
  • Group: Moderators
  • Posts: 3,181
  • Joined: 14-July 08
  • LocationNB, Canada

Posted 30 March 2009 - 02:53 PM

nother bumpage
0

#7 User is offline   Cyrilshark 

  • Lurking Moderator
  • Group: Moderators
  • Posts: 5,040
  • Joined: 05-October 08

Posted 30 March 2009 - 04:04 PM

LOl bump bump bump! :)
Nice tut. Looks easy to follow.
The render could use a little bit more blending but oh well. :)
Nice end result and I'm looking forward to trying when I'm done making all the tuts I've been doing. :P
"Dear Mr. Stride, I am simply a scientist. I have a code to which I remain true!
I don't presume to the stature of moralist... I leave pretension like that, Sir, to you!"

Posted Image
0

#8 User is offline   Wolverine 

  • Always forgive your enemies; nothing annoys them so much
  • Group: Moderators
  • Posts: 3,181
  • Joined: 14-July 08
  • LocationNB, Canada

Posted 30 March 2009 - 05:56 PM

tyvm :) mind sharing a way to blend it in so i can put ur comment up top
0

#9 User is offline   Zenma 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 1,267
  • Joined: 01-March 09
  • LocationHilo, Hawaii

Posted 31 March 2009 - 07:14 AM

This is a very simple tut, I like it. I'm not one to give advice, but as you asked about smudging techniques, one simple one is to copy the render, smudge it, lower it below the original render and set it to overlay.
YW&F
0

#10 User is offline   Cyrilshark 

  • Lurking Moderator
  • Group: Moderators
  • Posts: 5,040
  • Joined: 05-October 08

Posted 01 April 2009 - 02:31 AM

Tha won't blend it much just offset the colors IMO.
Just try using the original render and using that standard hard round brush at 70-90 rate, 1 spacing, and different sizes just blend the bottom of the render into the background and add some effect C4D's over it.
"Dear Mr. Stride, I am simply a scientist. I have a code to which I remain true!
I don't presume to the stature of moralist... I leave pretension like that, Sir, to you!"

Posted Image
0

#11 User is offline   ueki2008 

  • Newbie
  • Pip
  • Group: Members
  • Posts: 4
  • Joined: 13-October 08

Posted 09 May 2009 - 02:33 PM

Hey what brush did you use for smudging?
Latest:
Posted Image

A bit too dark =(
0

#12 User is offline   Wolverine 

  • Always forgive your enemies; nothing annoys them so much
  • Group: Moderators
  • Posts: 3,181
  • Joined: 14-July 08
  • LocationNB, Canada

Posted 09 May 2009 - 02:58 PM

just circle 15
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic