Creating Clear Globe Containers
#41
Posted 24 March 2006 - 09:13 PM
me and ader10 like dead-lines. we like the whosh sound as they fly-by.
#44
Posted 04 June 2006 - 06:56 AM
Anyway here's mine...

Photobucket:http://s69.photobuck...dragon1reborn2/
Deviantart: http://dragon1reborn2.deviantart.com/
#45
Posted 05 June 2006 - 07:37 AM

Photobucket:http://s69.photobuck...dragon1reborn2/
Deviantart: http://dragon1reborn2.deviantart.com/
#46
Posted 16 June 2006 - 01:46 AM

I know, I'm good :)
#47
Posted 12 July 2006 - 04:44 PM

i keep getting this!
Why is this happening and how can i fix it?!
#48
Posted 12 July 2006 - 11:24 PM
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This has already been answerd by fencepost on page 1
Quote
Gatormac, mine did the same thing a couple of times when I was in the Map Objects preview mode, but it never did it when I hit the OK button. Don't really know what the issue is, but my setting was 40. Of course you can use other settings as well, 40 is just what looked best to me. I actually created several spheres beginning with a highlight of 5 and increased it in increments of 5 until I got what I liked. So, don't just stick with my numbers, it's what looks best to your eyes. In all actuality, when I create my next orb, I probably won't create it exactly as I outlined in the tutorial because I've got some other ideas I want to try.
BTW, I'd like to see your sphere with electricity in it as I'm working on one myself
#51
Posted 26 July 2006 - 12:53 AM

I thought it looked much more realistic if you add a drop shadow to the top cover,
Made the top cover round in more too,
Also i increased the lighting on the top cover with a gradient,
Moved the back half of the rim behind the globe, along with the shelf
I found it more realistic too if you shrink the globe a little bit.
Tell me what you think.
#52
Posted 26 July 2006 - 02:17 AM
drop shadow to top cover is a great idea-gives more depth
shrinking the globe gives a much better realistic effect.
the lighting on the top cover with a gradient however...i dont know...it looks...flat? cant quite put my finger on it.
#53
Posted 26 July 2006 - 02:43 AM
Quote
I'll try to do better next time.
Art
#54
Posted 26 July 2006 - 12:30 PM
your tutorial is great though and is the thing that got me started!
#55
Posted 26 July 2006 - 01:10 PM
Not directed at you, but a general rant: I'm just a little overly sensitive right now, as it appears the more effort I put into writing tutorials, the more critics come out of the woodwork. And over the last several weeks, I've wondered if writing tutorials is even worth it. Even a basic tutorial can take well over an hour. If I recall correctly, this tutorial covered the span of several hours: doing screenshots, writing, proofreading (I'm a scientist by profession so I'm a bit overly analytical on this stuff), etc. Addressing every possible scenario would be impossible. One day I'll either develop a thicker skin and brush off people's comments or people will realize that I can only do so much on my end and that the rest is up to them. A teacher teaches. It's the student's responsibility to absorb and develop those skills.
#56
Posted 10 September 2006 - 09:54 AM
#57
Posted 01 October 2006 - 07:32 AM
I like performing the map object to sphere with the top and bottom at the same time.
I also used a gradient instead of a solid color. (actually I used a gradient, then used the brushed metal technique before mapping to sphere, for that 'spun' look)
#59
Posted 13 October 2006 - 11:34 PM

I did take a tip or 2 from the photoshop tutorial. (The top for instance)
#60
Posted 11 December 2006 - 09:36 PM

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