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Creating Clear Globe Containers

#41 User is offline   GIMP~kid 

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Posted 24 March 2006 - 09:13 PM

my results,

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PM me if you like Wishbone the dog!
me and ader10 like dead-lines. we like the whosh sound as they fly-by.
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#42 User is offline   StewieToTheRescue! 

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Posted 20 May 2006 - 01:22 PM

neat lol
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#43 User is offline   DeCoiD 

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Posted 21 May 2006 - 10:08 AM

How do you Shrink the rim?? Im stuck there...
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#44 User is offline   Dragon Reborn 

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Posted 04 June 2006 - 06:56 AM

I'm fairly new to GIMP, and I was wondering how you made the reflection of the globe.

Anyway here's mine...

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#45 User is offline   Dragon Reborn 

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Posted 05 June 2006 - 07:37 AM

I found the reflection tutorial, this is what I got afterwards...

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#46 User is offline   stefcho_94 

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Posted 16 June 2006 - 01:46 AM

A couple of days ago I couldn't do the globe and now I DID IT :l: :l: :l: Man I learn Gimp FAST
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I know, I'm good :)
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#47 User is offline   Dome6656 

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Posted 12 July 2006 - 04:44 PM

Are you sure you used a highlight of 40.00 when mapping your first sphere? Here is what I got when using your settings exactly:

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i keep getting this!

Why is this happening and how can i fix it?!
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#48 User is offline   kward1979uk 

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Posted 12 July 2006 - 11:24 PM

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Why is this happening and how can i fix it?!


This has already been answerd by fencepost on page 1

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Thanks for the kind words, Ali and Gatormac!

Gatormac, mine did the same thing a couple of times when I was in the Map Objects preview mode, but it never did it when I hit the OK button. Don't really know what the issue is, but my setting was 40. Of course you can use other settings as well, 40 is just what looked best to me. I actually created several spheres beginning with a highlight of 5 and increased it in increments of 5 until I got what I liked. So, don't just stick with my numbers, it's what looks best to your eyes. In all actuality, when I create my next orb, I probably won't create it exactly as I outlined in the tutorial because I've got some other ideas I want to try.

BTW, I'd like to see your sphere with electricity in it as I'm working on one myself

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#49 User is offline   LicoriceWhip917 

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Posted 14 July 2006 - 11:36 PM

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This was totally fun to make! Great tutorial!
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#50 User is offline   sydney 

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Posted 15 July 2006 - 12:33 AM

Nice tut! Have an apple?

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:w:
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#51 User is offline   designed 

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Posted 26 July 2006 - 12:53 AM

Heres mine:
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I thought it looked much more realistic if you add a drop shadow to the top cover,
Made the top cover round in more too,
Also i increased the lighting on the top cover with a gradient,
Moved the back half of the rim behind the globe, along with the shelf

I found it more realistic too if you shrink the globe a little bit.
Tell me what you think.
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#52 User is offline   FunkyFloyd 

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Posted 26 July 2006 - 02:17 AM

thats great, you fixed the couple things that really bothered me about this tutorial.

drop shadow to top cover is a great idea-gives more depth
shrinking the globe gives a much better realistic effect.

the lighting on the top cover with a gradient however...i dont know...it looks...flat? cant quite put my finger on it.
Weird is intresting, who wants to be normal?
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#53 User is offline   fencepost 

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Posted 26 July 2006 - 02:43 AM

Well, I thought I did pretty well for someone who'd been only using GIMP for less than 6 months! :w: Can't please everyone, I guess. Actually, I did note:

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Theoretically, the globe should be scaled to fit "inside" of the rim, but I think I've given you enough tools to make that happen. Additionally, you need to bring the "Top Cover" layer below the globe layer to give it an extra shine.


I'll try to do better next time.

Art
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#54 User is offline   designed 

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Posted 26 July 2006 - 12:30 PM

i was just adding my thoughts and ideas.
your tutorial is great though and is the thing that got me started!
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#55 User is offline   fencepost 

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Posted 26 July 2006 - 01:10 PM

Well, your globe does look fantastic and the additions are a nice touch!

Not directed at you, but a general rant: I'm just a little overly sensitive right now, as it appears the more effort I put into writing tutorials, the more critics come out of the woodwork. And over the last several weeks, I've wondered if writing tutorials is even worth it. Even a basic tutorial can take well over an hour. If I recall correctly, this tutorial covered the span of several hours: doing screenshots, writing, proofreading (I'm a scientist by profession so I'm a bit overly analytical on this stuff), etc. Addressing every possible scenario would be impossible. One day I'll either develop a thicker skin and brush off people's comments or people will realize that I can only do so much on my end and that the rest is up to them. A teacher teaches. It's the student's responsibility to absorb and develop those skills.
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#56 User is offline   the-trydant 

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Posted 10 September 2006 - 09:54 AM

Umm when i do the bottom layer its got a slice in the middle of it at the back and it doesnt curve as much and i dunno hot to make guid lines plz help me
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#57 User is offline   JudSan 

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Posted 01 October 2006 - 07:32 AM

Great tut, got me playing around with the map object a lot!

I like performing the map object to sphere with the top and bottom at the same time.

I also used a gradient instead of a solid color. (actually I used a gradient, then used the brushed metal technique before mapping to sphere, for that 'spun' look)
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#58 User is offline   Fabozi 

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Posted 12 October 2006 - 08:41 PM

preety cool tut fence thnak you.!!
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#59 User is offline   Shadow Tyrant 

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Posted 13 October 2006 - 11:34 PM

Awesome. I've seen this before, but after trying the photoshop tutorial (I have photoshop, too) and failing miserably, I decided to see just how much better I could do, and I gotta say, it's a big improvement. :P

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I did take a tip or 2 from the photoshop tutorial. (The top for instance)
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#60 User is offline   A7x Drummer 

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Posted 11 December 2006 - 09:36 PM

Can someone tell me what I've done wrong? Because I always got this every time I tried.
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