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Quickly Create a Water Surface in Gimp

#1 User is offline   Ali Imran 

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Posted 01 November 2005 - 01:26 PM

Hello again guys,

There me be hundreds of possibilities to create water surface in Gimp. I found a simple way that creates the water surface mostly found in 3d games. Further you can create ripples animation using script-fu called water waves.

Follow steps below.

[*] Start with new image of desired dimensions
[*] Go through menus Script-Fu > Render > Lava, a new window will appear, select gradient named Horizon 2 (if you do not have this gradient in list, then download attached file, I do not remember from where I downloaded this file, credit goes to respective author. And if you do not know how to bring this gradient in list, see FAQs). Now click button OK, and you have something as shown here:

Posted Image


Thats all, I hope you found it interesting.
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#2 User is offline   Blinkz 

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Posted 01 November 2005 - 01:40 PM

that is very nice ^^ i give it a try later maybe :l:

^really eye-catching.

EDIT : done, and thanks for information.
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#3 User is offline   fencepost 

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Posted 01 November 2005 - 01:45 PM

Quote

Now lick button


Great tutorial, Ali. I'm stuck on the step above, however. I keep licking the button, but the only water surface that's developing is on my keyboard! LOL :w: Just kidding. Very nice and easy, with great results....my favorite kind!

See ya when I get back!

Art
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#4 User is offline   Ali Imran 

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Posted 01 November 2005 - 01:48 PM

hahhahahhahaha @ "however. I keep licking the button".

I have corrected. And thanks for comments art.
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#5 User is offline   g0ldElite 

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Posted 12 November 2005 - 04:00 AM

Ali's water is pool water, while mine is ocean water
Posted Image
Learn how to make it here v
Create Realistic Water with Ease!
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#6 User is offline   NateDog77 

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Posted 12 November 2005 - 05:12 AM

If I may, I stumbled upon a better way to get a killer water effect thats equally simple!!! :l:

Posted Image

[*]First do a simple blue gradient with two similar color blues.
[*]Next Make a new layer and render solid noise. click "Turbulance"
[*]Set the layer to subtract and the opacity to 75.

VOILA!!! Enjoy!
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#7 User is offline   NateDog77 

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Posted 12 November 2005 - 05:40 AM

Sorry to double post but I thought I would attatch the Gradient I used incase anyone wants it...
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#8 User is offline   mitz 

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Posted 26 November 2006 - 07:19 AM

NateDog, that is quite cool! :h:

Thanks :)
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#9 User is offline   Blondecheer8 

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Posted 29 June 2007 - 10:04 PM

Wow, you really ment it when you said quick. xD Nice tutorial.
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#10 User is offline   mikaaka20 

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Posted 03 July 2007 - 09:25 PM

Heres mines
Posted Image
Posted Image
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#11 User is offline   MusePopUlricke 

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Posted 03 June 2010 - 07:42 PM

That is a very cool and super easy. Thanks :)
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#12 User is offline   Silvertayl 

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Posted 03 July 2010 - 03:59 AM

mikaaka20 said:

Heres mines
Posted Image


I love your Mermaid. How did you get your waves to wobble or I should move?
Posted Image
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#13 User is offline   devin22 

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Posted 28 May 2011 - 05:11 PM

View PostNateDog77, on 12 November 2005 - 05:12 AM, said:

If I may, I stumbled upon a better way to get a killer water effect thats equally simple!!! :l:


Posted Image


[*]First do a simple blue gradient with two similar color blues.

[*]Next Make a new layer and render solid noise. click "Turbulance"

[*]Set the layer to subtract and the opacity to 75.


VOILA!!! Enjoy!



If you invert the color of the solid noise layer and set opacity to 50 before merging you get something like this.

Posted Image
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#14 Guest_Starz_*

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Posted 25 May 2012 - 02:24 PM

I think Gimp has changed since this tut was posted :/ I can't find "turbulence" or "solid noise" or "render > lava". If someone could kind of update this, it'd be much appreciated! Thanks :)
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#15 User is online   Solartide 

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Posted 25 May 2012 - 08:11 PM

Posted Image

Posted Image

My personal method is a bit more complicated, I first start with a blue gradient, then I add a new layer, brush sparks over the gradient. De-saturate it with default options, displace it based on the sparks layer about 3-4 times, and set it to dodge. Then I colorize it, lower light, increase hue and sat. I duplicate that layer, motion blur it, and lower the opacity.

Convoluted, yes, but this is my end result:

Posted Image

This post has been edited by Solartide: 25 May 2012 - 08:23 PM

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