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Planning and drawing battle cyborgs in GIMP

#41 User is offline   Griatch 

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Posted 17 December 2006 - 11:53 PM

Look at that! That's really moody lighting you have there. I like it a lot. It really shows that the doll has its face painted on it, a real 3D-feel it has. You are already really good with the airbrush here. When you feel you have laid out all the basics, consider also having a separate layer with more extreme highlights and shadows, that will boost the look even further. That way you can also define the direction of light which is a bit unclear at the moment.

I think this is shaping up to be a very cool picture. When you're done I think I'll put it up at the bottom of the initial post (if it's OK with you of course)!
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#42 User is offline   sir hobo 

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Posted 18 December 2006 - 04:21 AM

wow nice job ti-louis.

hey griatch look what i did with one of your sketches sorry i didnt ask :o: but look

i coloured it.

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#43 User is offline   sir hobo 

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Posted 18 December 2006 - 04:22 AM

bump do you draw these sketches on gimp or hand?
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#44 User is offline   Griatch 

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Posted 19 December 2006 - 08:05 AM

@sir hobo

Quote

sorry i didnt ask


I already said people could use that particular sketch, so it's OK. :h:

I would suggest working a little more with that coloured picture; you've only started yet. Work on a layer above the sketch and try to use your colours of choice to bring forward the shapes seen in the sketch. Try for example to use darker brown colours (if you want brown) to try to fill areas up to the edges. The sketch is also already partly shadowed, so use that as a guide to where you should put your darker colours. See the tutorial for more details. Keep at it!

As for my own sketches, I draw everything directly in GIMP, I don't scan at all.
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#45 User is offline   stefcho_94 

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Posted 19 December 2006 - 10:54 PM

trying right now :)
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#46 User is offline   stefcho_94 

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Posted 20 December 2006 - 03:11 AM

Here's mine so far...Ti-Louis...I did kindda steal your idea if you don't mind. I started from scratch. No sketch. How do I make the lines more devined???
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#47 User is offline   Griatch 

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Posted 20 December 2006 - 05:30 AM

@stefcho_94

If you wish to adapt the workflow of the tutorial, you'll see that it's nice to have a B&W sketch of the man laid out by now; including a decent sketch of the tree he's leaning against. That sketch then goes into its own layer, before colouring begins. You didn't do a full sketch for this, but that's about where you should be now, then; beginning to fill in basic colours in a layer above your sketch. Everyone has their own way, but for the sake of the tutorial, the example is there to help you; it does work you know. :-)

The main way to define your colour stronger is to use the 50% opacity of the airbrush and move the mouse over the same area over and over. I think you have that part down. Otherwise all you need to do is to shrink your brush. Also the airbrush will create a very crisp line if you make your brush small enough. Work from big brushes (like you have now) to smaller to add more and more detail. Remember to zoom in once your brush shrinks enough, otherwise you will have trouble defining lines. Good luck!
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#48 User is offline   stefcho_94 

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Posted 20 December 2006 - 09:28 PM

thanx...will try with my own sketch from real life :)
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#49 User is offline   Gus 

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Posted 20 December 2006 - 09:34 PM

Ti-Louis that looks amazing, reminds me of Pinochio.
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#50 User is offline   Ti-Louis 

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Posted 21 December 2006 - 03:14 AM

thank you :h:
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#51 User is offline   Griatch 

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Posted 29 December 2006 - 06:41 PM

@stefco_94

Looking forward to seeing it!
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#52 User is offline   shockwave 

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Posted 30 December 2006 - 09:47 AM

Quote

I have done similar images with a mouse too, and it works well -- you just have to work much slower. This was done with a Wacom intuous drawing tablet however. GIMP is the only program I work in. It's doing all I need it to do. The only thing I really miss is a system of natural brushes and a much more advanced text editor.

Having a heavy outline is a style choice and I do use that on occation. For more "comic" looks or when you really want to make something stand out, heavy outlines can be the answer. For black & white work outlines are your friend. ;-) For colour work I mostly prefer using colour contrasts though, and maybe this image lacks somewhat in that respect.

Looking forward to seeing your work when (the exams are over)! :-)
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Knew it!

no way u could do this with a mouse!

one of them tablet things would be hell good for me


being an artist, and an digital artist are different
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#53 User is offline   sir hobo 

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Posted 31 December 2006 - 03:37 AM

this is hard as nads
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#54 User is offline   Griatch 

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Posted 31 December 2006 - 07:40 PM

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Knew it!

no way u could do this with a mouse!

one of them tablet things would be hell good for me

being an artist, and an digital artist are different


The difference is not very big, it's just about using different tools. Most of the time I use almost identical techniques when drawing "for real" as I do on the computer -- I use "layers" (paper overlays) for real too (but I admit I'd really miss the undo. ;-) )

A tablet helps, yes. But you can draw with a mouse too if you really want to. http://www.gimptalk....t=14242&start=1 is an example drawn with a mouse. But it's really much more fun with a tablet, that's for sure.
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#55 User is offline   Griatch 

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Posted 12 January 2007 - 09:53 PM

@sir hobo

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this is hard as nads


Hang in there. :-) Did you try any more colouring on that mecha?
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#56 User is offline   Griatch 

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Posted 08 May 2007 - 05:15 PM

Anyone else tried this one yet? Maybe it is really too hard. Still, would be fun to see some more mechas drawn in GIMP. :-)
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#57 User is offline   Cilla 

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Posted 09 December 2007 - 03:03 AM

Ill try it soon after I worked through your protrait tut.

The space hotel is really amazing, but what disturbed me a bit was the light effect which somehow continues incorrectly.

Could you post a pic of the present state of your work? ;)
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#58 User is offline   Griatch 

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Posted 09 December 2007 - 02:24 PM

@Cilla

Yes, I'm aware of the somewhat off light in the image. It's an old image, if I did it today I would do it differently.
The comic is not for public consumption at this stage. :-) But I have a few more excerpts from it here on GIMPtalk, including the asteroid city, stealth ship in dock and virtual immersion. You can find them in my gallery, the virtual immersion is here.
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#59 User is offline   jwoodsy 

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Posted 30 November 2008 - 06:05 PM

ok i know this is a huge bump but i need some help... i have the original sketch done of just the cyborg and i think it turned out pretty well

http://i233.photobucket.com/albums/ee15 ... enturo.gif

but now i am totally stumped on adding detail and lighting. i dont even really know where to begin. i tried your out of focus tree tut and i thought that came out reasonably well but i still am not sure how to bring them into focus by adding detail. any help on this would be most appreciated.
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#60 User is offline   Griatch 

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Posted 30 November 2008 - 06:54 PM

Tutorials don't get old in the same way as normal forum threads do, so questions on a tutorial is not considered "bumping" in the normal sense and is ok to do.

Basically what you do is you work over your image with gradually smaller brushes. Increase the rate of the airbrush if you want too. You can work directly from your sketch and just refine it. Expand the areas that are bright, making their edges sharper. Gradually follow your edges to establish them with stronger lines or even delete along the edges if needed.

I took the liberty of giving an example using your image, Here I made two new layers on top of your original so you can see what changed more easily: [Download XCF]

Hope that helps, will be fun to see what you make of it. :)
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