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Planning and drawing battle cyborgs in GIMP

#61 User is offline   jwoodsy 

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Posted 30 November 2008 - 07:00 PM

wow thanks this should help me a bit i wll work on it when i get a lot of time
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#62 User is offline   Garfi 

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Posted 21 December 2008 - 08:32 PM

I stopped on the landscape sketch and gave this one a try instead (Will finish the landscape later). Really nice artistic images and tutorial.

I only made part of a cyborg, and stopped at the torso I can't paint the legs, no matter how many sketches I do they always look akward, same with the hands, so I quit before I was going crazy :)

Anyway, I mixed this tutorial with another one on mech drawing and I fell that ive learned alot from this, thanks:

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#63 User is offline   Griatch 

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Posted 10 January 2009 - 02:27 PM

@Garfi

Nice result! Appendices (hands, feet) tend to be the hardest to draw, but your got the head nicely done there. The trick with making any form of humanoid (for me) is to build it around its pelvis section. Draw that section a little like an empty bikini-bottom, that will get you on the right track -- then you fill the leg-holes with balls for the hip joints, and attach tubes to those joints to get the legs. That way you can soon learn to make rather advanced leg-positions.

Anyway, thanks for trying this out and posting such a nice result!
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#64 User is offline   Griatch 

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Posted 13 May 2009 - 05:52 AM

@Demen

Nice earth-colours there, feels rugged and solid. The 3D-feel works fine too. As for critique, I would like to see some depth to the pads resting on the ground; they look a bit flat. But apart from that I think the structure look fine. You don't have to, but giving more structure to the surface (for example camouflage patterns) would maybe give even more realism to it.

As a first finished piece based on / inspired by this tutorial (which is really the intention of the tutorial), I'm linking to it from the top. :) Thanks!
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#65 User is offline   alexiadeath 

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Posted 18 January 2010 - 11:57 PM

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Had a go at it. suggestions for improvement welcome.
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#66 User is offline   Griatch 

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Posted 25 January 2010 - 10:07 AM

@alexiadeath

I like the idea here, the concept of a guy working on that big robot; it's clear that he's welding something, the light around the midsection makes that clear. I have no real suggestions on the design of the robot, it looks like a classical "cylon" style robot, rather menacing too, with a gun for a hand (I guess the left hand is not yet complete, possibly that could be made even more evident by shortening the arm and have more "pistons" or something protrudte on that side). The kneecaps seems to be placed somewhat low for human-like proportions, but then again that could just be a design thing for this particular robot. What is that bright line behind the robot? If it is hangar doors or something, the light on the ground would probably be more prevalent, as well as the shadows.
One thing you might consider is how the level of sharpness vary over the image. The head with the eyes and that criss-cross seam down its center is perfectly sharp. So is the insignia on the robot's chest. Yet the edges of the robot and the midsection where the tech is working has no sharp lines. I see you might have been aiming for this to be a depth effect, since the scaffolding is sharp, but in that case you are probably focusing on the wrong thing - the robot and tech should be in focus, noone cares about the scaffolding after all. ;) Using depth-blur in an image is tricky business anyway, and I would suggest keeping it all sharp and instead use colours and shadows to separate foreground (the tech on his scaffold) from middleground (the robot) and background. A version of this is used in the tutorial in order to separate the different characters from each other despite them overlapping.

Good work here; few have dared to try this tutorial thus far. :) I'm linking this up in the hall of fame. :D
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#67 User is offline   Hell_Cool-CZ 

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Posted 21 March 2010 - 07:22 PM

Hello here is my Kyborg image ....... My first painting very funny but i have only mouse on it ........ cca 4 hours of creating it ....... i want know yours opinion :)

first i created skecth next airbrush with grey to make kyborg next bezier tool to create selection of kyborg body next color kyborg (multiply) and i have this

i know its not good but i dont have idea how create it better

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#68 User is offline   Griatch 

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Posted 23 March 2010 - 09:39 AM

@Hell_Cool-CZ

I like how the foot extends forward towards us; gives a good impression of depth. If I may give some suggestions, it would be to bring the character forward more. You have a solid black background, I think it would look very cool if the cyborg/robot/kyborg was sort of "emerging" from that darkness. To do that you could work a lot more with shading to darken more distant parts of it, and brighter tones to bring out the parts of the thing close to us. You could also try more glowing eyes - try using the dodge tool on them and you will get an easy and good-looking glow effect. Overall, you could try to use smaller lines to break up the surfaces. That claw or weapon it's holding, for example, could that not have more detail. seams, moving parts?

Just some suggestions of course. Thanks for the trying out the tutorial!
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#69 User is offline   Hell_Cool-CZ 

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Posted 23 March 2010 - 12:50 PM

@Griatch

i wanna upgrade him its may first image with gimp but yesterday i playing with shadows and here is a result dark archer http://www.gimptalk....age-t48030.html i wanna aply this method of shadowing on robot and add some ropes from hand and light to solder i give my result after done thank you i see your work and its amazing i wanna have some skill :) later

( sry my english is easy :D )
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#70 User is offline   Griatch 

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Posted 30 March 2010 - 10:59 AM

Hell_Cool-CZ said:

@Griatch

i wanna upgrade him its may first image with gimp but yesterday i playing with shadows and here is a result dark archer http://www.gimptalk....age-t48030.html i wanna aply this method of shadowing on robot and add some ropes from hand and light to solder i give my result after done thank you i see your work and its amazing i wanna have some skill :) later

( sry my english is easy :D )


Looking forward to seeing your updated robot image then! :D
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#71 User is offline   Griatch 

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Posted 29 September 2011 - 08:18 PM

Fixed all images by moving to a better image host.
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#72 User is offline   Hawkery 

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Posted 11 December 2011 - 08:30 AM

WOW! O_O That looks so cool! thanks for the Tut
Renderiz0r :O

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#73 User is offline   Griatch 

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Posted 22 November 2012 - 01:00 PM

You are welcome. :)
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