Creating character artwork in GIMP
Posted 22 May 2007 - 09:32 PM
Cool to hear you're trying it out. Looking forward to seeing a result ! Put it up here and I'll comment!
Posted 22 June 2007 - 03:33 PM
pixkid@macmini~$ open -a Gimp.app bash: you want fries with that pixkid@macmini~$ echo No thank you, I am on a diet. bash: you make me feel unloved with your excuses pixkid@macmini~$ echo What? Are you insinuating that I do not eat your food? When did shells ever execute commands relevant to cooking? bash: shells duh ever think of seafood pixkid@macmini~$ echo No fair, stop searching puns, you have Lynx and Google to use! bash: ugh you humans are so annoying bash: logout [Process completed]
Posted 07 September 2007 - 06:36 AM
Size of tablet has no importance whatsoever. That's what GIMP:s zoom function is for. If you want good quality you should rather go for the right brand. I usually recommend getting the smallest-size (and thus cheapest) Wacom tablet, usually the Wacom Graphire or equivalent. The Wacom's are a little more expensive than other brands, but they are also usually much better. The Graphire is an excellent tablet with high quality that you can use for a long time. Wacom website
Posted 17 October 2007 - 04:12 AM
Here's my attempt:
I know the skin could be much improved - since I've done this I've learned a bit more how to go about skin and shading and facial structure - or at least I've found a technique for those things that suits me somewhat better. Also I'm not at all happy with the front foot, really...it needs more perspective. But I'm pretty happy with it, for being one of my first drawing endeavors in GIMP.
Posted 17 October 2007 - 10:35 AM
Welcome to GIMPtalk! Glad you found some use of my tutorial!
Good job on this, it's very good expecially considering it's one of your first works. My favourite bit is her pose; it looks very relaxed yet confident. Espcialy her right hand rests very convincingly on the staff and the hand seems anatomically correct; that's not easy to do, most impressive.
As you yourself point out the foot is not quite in proper persective; it's angled inward too much and it would probably befit her pose better had the foot simply rested flat on the floor, as it is it looks lifted up. Overall the angle of the leg is a bit off, the knee would be a bit more bent for her to keep her balance properly; even though she could stand like that, it does look like she just kicked a football off the screen and is a bit off balance at this moment.
Her body works fine; of course any woman would die to have that that waist, bust and hip, but it's still pretty realistic I'd say. Also you have worked with a bit of shine and structure in her clothes -- very nice! A suggestion is to take a look at the level of detail you have used in the face and compare that to the rest of her body and outfit. A very common thing is to spend a lot of time and effort making her face (that's one of the trickier bits after all) -- working with small brushes and high detail, yet using large brushes and wider strokes to do the clothing. Of course clothes don't have as much features an structure as the face, but you should be careful to at least bring it to the same level of sharpness. As it is the clothes are a little blurry compared to the face. The face works well though, in itself. I like that nose! Comes across very well.
Final bit is of course shadowing and light, but that will come, it's a first attempt after all.
It's a great first try I think. Character designing is a wonderful way of learning all sorts of graphical techniques. I have only given you some critique to help you on the way, to try new things next time. I'd love to see more work of yours.
If you're interested in other ways of drawing/sketching characters, I can recommend some other tutorials o look at my Advanced airbrush tutorial (teaches skin painting), Portrait tutorial and Character sketching tutorial. You can find them all linked from here:
Thanks again for trying the tutorial, and hope you enjoy GIMPtalk. I'll put your image up at the top for everyone to be impressed by. :-)
Posted 18 October 2007 - 01:47 AM
Thanks for all the comments! They're certainly helpful, and I appreciate them. I don't have much to say in response, except that I totally realize the somewhat-unrealistic proportions. :P One of the first places I started to learn anatomy was a fashion design class, so my ability to draw people that don't look like fashion models is somewhat impaired. o_o
Also, what specifically would you suggest to help match the sharpness of the clothes to that of the face? Just sharper outlines on the clothes?
Posted 18 October 2007 - 06:06 AM
Retaining the focus in an image is much about contrasts. The outlines of the character will do well of being darker compared to the background. Note that I'm not suggesting a black comic-like line around the entire image (even though that fits well in some styles); but rather to subtly darken the outer edges. Do that on a separate layer -- apply a darker version of the underlying colour (not black unless you really know what you're doing) along the edge and use the smudge tool (at 50% opacity) to drag this dark colour inward a bit from the edges and create a smooth gradient (that should ideally also follow folds and wrinkles where appropriate). Setting that layer to multiply or burn mode will make the effect more interesting. Note that these are not really enviromental shadows per se -- only tricks to enhance contrast. Shadows will require an analysis of the light sources in the image.
Adding another layer in normal mode and using it to apply highlights is optional but another way to much improve looks with simple means. Once again I can recommend a bunch of my tutorials where all this is covered quite extensively.
In the end there is no one way to do this, of course. I personally prefer better contrasts and shadows, but others do just fine without. It all depends on what kind of style one wants to follow.