GT Portal . Forums . Official Tutorials . Art Galleries . FAQs . Search . New Posts . Contact Us Login  .  Register


Board index » GIMP News and Help forums » GIMP Tutorials and Tips Make Money Online . Free Image Hosting
Featured Tutorial : Learn how to create characters by Griatch
Search for :  


Post new topic Reply to topic   [ 59 posts ]   Go to page 1, 2, 3  Next


Author Message
 Post subject: Tutorial: Paint a futuristic city in GIMP
PostPosted: Sun Mar 04, 2007 9:45 pm 
Offline
User avatar

Joined:
Mon Nov 27, 2006 4:48 pm

Topics: 138
Posts: 2261
Location: Sweden

Find User's Topics

Creating a futuristic city in GIMP

This tutorial will step by step guide you towards creating this image:

Image

... or at least something in the same style. Don't worry about copying every line in my image if you don't want to. It's the work flow and general ideas that is being taught in this tutorial.

This is a completely "sketch-free" image, so if you feel you're having trouble with sketching on the computer, this should be good news (we will instead sort of "sculpt" our city) . Making an image like this allows for a surprisingly low level of precision. This means that you can do this with a mouse as well as a graphics tablet, all it takes is that you don't rush your brush strokes too much and takes your time.

Regardless of which tool you use, I can guarantee you that if you follow the "house-designing" steps (which are among the first steps) in this tutorial carefully, your hand-to-eye coordination and skill will increase dramatically.

So even if you don't complete the entire image, the first steps in the tutorial are very useful also as a general freehand-drawing exercise. If that's what you're looking for, jump forward to the section called "Designing sci-fi houses from basic shapes".



If you like this tutorial, feel free to drop by my deviant-art account at http://griatch-art.deviantart.com/, it's always nice with some comments there too, not only here on GIMPtalk. ;-)


-----


Preparation

This tutorial will make heavy use of the airbrush, paintbrush and eraser tools. You must also be familiar with layers, selections and filters.

Thus it's a sort of continuation of my previous brush-technique tutorials. I recommend you take a look at my Basic airbrushing tutorial to get to grips with the airbrush tool. I will also assume you have used that tutorial to set up the small set of "adjustable brushes", because we will use them in this tutorial.

Not as important for this tutorial is the Advanced Airbrushing tutorial. That is mostly interesting for training use of the smooth tool, but we won't use as advanced things in this image. Still the smudging techniques are always good to know.

Finally, the eraser and the paintbrush are treated in my Penciling tutorial. Once again, we won't do any sketching in this image, so that tutorial is mostly useful for its discussion about the eraser tool and how you use it.

Finally, learn the common keyboard shortcuts! At least learn the keys for airbrush (a), smudge (s), eraser (Shift + D) and paintbrush (p). Also learn the critical skill of picking colours off the canvas. This is done by holding down the Ctrl key and clicking on the colour you want (remember that you only pick colours in your current active layers though). You do not want to move your cursor over to the toolbox any more than you have to.

Unlike in previous tutorials, we won't make much use of the opacity of the airbrush in this tutorial. You can for the most part work with an opacity set to 100% for both the airbrush and the paintbrush unless suggested otherwise. If this feels too "direct" for you, lower the opacity as you wish. You might consider setting the eraser to around 70% opacity or less. Play around with this until you find a setting you like and if you find a step hard, try changing the opacity setting and try again.


Now, let's start!


-----


Colour base wash

Image

My GIMP setup.

For this picture I've used the development version of GIMP, 2.3.14 running on Linux Debian. But none of the new features are really needed for this image. So you should be able to do this no problem also with the normal, stable version.
(Ignore the multitude of layers in the image above, we'll gradually create these as we go along).

In the image you also can see the running GIMPtalk chat, where GIMP-help is handed out in real time. :-)


Begin by creating a new image of size A4 at 300DPI (2480 x 3508 pixels for you Americans). Create a new layer named "Colour wash"

Zoom out so you see the entire image. Keep working at this large zoom-out until further notice.

Take your resizable round brush (you did follow the airbrushing tutorial and set that up, right?) and make it as large as you can without making it dreadfully slow.

Pick your airbrush (press 'a' key by default) at 30% opacity and sweep out splotches of turquose, green and purple over the image. Keep it light towards the top -- this is going to be the sky colour and a bit darker towards the bottom. Put in some other colours there too, just for good measure. It's not extremely critical how this layer looks, but it's good to have at least a stable background so no white canvas shines through.

Now choose the smudge tool and swoosh around so you smudge the colours into a smooth mix. If you want you can run the blur filter too, but that's not really necessary. Just make something roughly like what I have above.

Establish at least a weak line for the horizon. 1/3 of the height down from the top is a good start (close to the "golden cut" ratio).



-----


Painting the Earth background

Image

Since this is to be a sci-fi image, I decided to have the Earth (or some other bluish planet) show in the sky.

Create a new layer set to "normal" mode. Name it "Earth", just to pick something.

Make a base of bright turquose and sketch out a wide sphere. Put some black up in the corner to show that there's space out there. Use the airbrush to put some slight dark here and there to give a hint of land. Blur with the smooth tool.

Take the paintbrush at a low opacity and blob around some "clouds" over the whole thing. Planetary atmospheres have vortexes in them, mark out a few of them, but don't make it too sharp or clear. Smudge it if it's looking too sharp. As you see, you don't have to be too detailed here.

Image

Make a duplicate of the Earth image and name it "Earth - glow layer ".

Image

The idea is that the soon-to-be-drawn city will rest below some sort of transparent dome.
Run Filter->Enhance->Sharpen and sharpen the image with a setting close to the maximum value.
Set the layer to overlay and its opacity to about 40%. You should now have a rougher view of the Earth. It's not looking like much right now (and in this jpg image it's not coming across very well), but it'll be fine later.



-----


Designing sci-fi houses from basic shapes

This section also consitutes a stand-alone freehand drawing exercise. Following the steps in here to design an entire city will help your skills a lot.

Image

Create a new, normal layer named "City structure". Pick the Paintbrush (shortcut 'p') and set it to 100% opacity. Also prepare the eraser with 100% opacity.

Now it's time to zoom in. Pick a zoom area fitting the building.

Pick the square adjustable brush you created in the Basic airbrushing tutorial.

Now choose three matching colours from the palette. The brightest one should be the same colour as the sky and the others should be in the same palette. Pick the ones I did if you're unsure.

From now on, only stick to these three colours. Don't pick them over and over from the palette, but re-choose them by picking them from the painting with the Ctrl + click feature.

Using the square brush, block out the areas of a long box. Do everything on one layer from now on. Be careful to get perspective right already at this stage. All buildings in this image will start with a box like this. When you're getting the hang of it you can start the box lying down or being more narrow etc.

In the following images I will show how to "sculpt" this simple form into a futuristic building. When you plan out the entire city, you might want to actually fill it up with these simple boxes from the start, so you get perspective right. Since they are so simple you can easily make many of them right off. Try to vary their heights and widths, but keep them as simple boxes for now. The closeness to other buildings will help your inspiration -- for example you might find that two buildings actually looks better as one merged building.


It was pointed out in the thread (thanks!) that creating the perspective for the entire city is not very clearly described above, so here's a more elaborate explanation of how to compose it.

The "vanishing point" (the point far away where everything blends into one point) is of course critical in a picture such as this. I did the perspective directly "by eye" in this picture, all I really marked with a "guide line" was the horizon. But this doesn't always work out so well if the perspective is complex, and then there are several useful hints you can keep in mind.

First of all, I emphasize that you should [i]not
create the buildings separately from each other without zooming out. That's a sure way of messing up the perspective. As said, you should do the first step (the rough box) of all the houses first so that the perspective is roughly right, THEN you go down to details, and maybe blending houses together etc. But sometimes even this box-making can be tough to get right.

So a good idea for making the initial "depth" perspective right is to begin with laying out only the top surfaces (that is, only the brightest colour) of the houses/boxes. This way you can use very simplistic perspective to plan the scene.

Create a temporary layer above your "City Structure" layer. Pick the paintbrush tool, some colour and mark a point on the horizon as the vanishing point. Then you pull out straight lines from this point out to the edges of the image (Shift + click/drag makes straight lines). These perspective lines are standard tools for perspective drawing and will help you a lot. Later you can just delete that layer.

Maybe using your grid layer to help you, you should now put down the top surfaces of the houses, vanishing into the distance.
You should end up with a "grid" of bright-colour squares getting smaller and thinner the further they are, all flat-looking and dull.

Now that you have that basic perspective right, go break up the grid by erasing some of the squares and turning the others into complete boxes (using the other two colours you've chosen). Make some boxes taller to block those behind them and others shorter, but remember that perspective will change for the top surfaces as you change the height -- but when you already have the "depth" in place it shouldn't be too hard to see how it should be. Don't bother about making anything too detailed yet, like making two houses into two and so on, save that for the detailed work, For now you're just worried about rough perspective. Once you have that mass of houses very roughly planned out, continue with the tutorial below, working on the separate houses. [/i]


Image

Use the eraser to sharpen the edges of the box. Use the paintbrush to straighten lines inside the box area. Observe how only three colours are used all the time. The square brush allows you to keep the corners sharp.


Image

I straightened the box a little by rotating it with the rotate tool (it was leaning a bit before)

Here it's only about having a feeling for the 3D-form. You goal now is to skulpt the box into a more interesting form. Imagine you're carving away at a wooden block and try to imaging how the edges would look. Strictly sticking to the three colours will help a lot. This will be a true monster of a building, a huge monolith worthy of a sci-fi landscape.

Here I've made a inset into the block.


Image

Here I've beveled away the edges and added some more structure to this futuristic building. Remember at all times to envision how this would look if you could turn it around like a carved wooden block.


Image

Here I've attached two new boxes on top of the old one. I also made the central cut into a long slope. The level of complexity here is really only limited by your imagination. But notice that There is not "texture" to the building, such things would have to be added later. The sides are only made up of one colour. I'm imagining this to be a very large building, so those new boxes are infact skyscrapers in their own right.


Image

Adding and expanding on the previous design in order to add some curves. Curves are more difficult to draw in perspective, but it's a useful exercise. I also added a sort of "control tower" to this strange-looking building.


Image

Right, back to the main image. This is a similar building incoorporated among several others. I've also added some more details on the ledges of this, I plan to put lights on it later. In this image I've actually added some more colour than the three basic ones, but ignore that for now. Work with your three colours and build your shapes as complex as you want. It's really fun once you get the hang of it!


Image

It's important to be creative and don't repeat yourself too much. Even though a real city don't have much diversity to buildings (they are usually just boxes), we need to give something for the viewer to look at, something to do.

Here you see two boxes that I decided to meld together into one , complete with ledges and some sort of structure on the roof.

If your city is starting to shape up at this point, you can subtly start to change the colours used for the vertival sides so you can separate overlapping buildings. The buildings further off should be slightly lighter than the foreground , since you look through more atmosphere to see them. Just remember to always keep the "top surface" colour the same. Don't change that or you'll loose consistency in the image.


-----


Finishing the building layout for the entire city


Image

Once you're starting to move really far off in the image you abandon the the boxes and start drawing outlines instead. Work with the square brush and the airbrush at 50% opacity.

The important bit here is to keep the colours bland and very close to the colour of the sky. Drawing sillhouettes are much easier than drawing boxes, so you can go more wild with details right away. Be careful though, if the distant buildings show plenty of detail, the foreground should ideally show even more detail ...!

Image

Also distant buildings can have a 3D-feeling to them. If you look at the center building you'll see that some of the "towers" are duplicated with a lighter colour. This gives the feeling of the roof having depth.

Image

Eventually you will have designed the main structure of the city. Good job! This is the main workload of this image. As you can see I've experimented with some bridges here and there too, and also added some more detail closest to us.


-----


Lights, atmosphere and shadow

At this point we're done with most of the work, namely the design of the city structures. From now on we will use this hard work as a base to create a finished final image.


Image


Make a duplicate of your City structure layer. Name it well and put its mode to "Multiply".


Image

Now we add atmosphere to the image. On your duplicate city structure layer, choose Filter->Noise->Scatter HSV.

Run it with default settings. This will add grain and realism to the image, simulating the effect of a rather warm atmosphere distorting your view. The "multiply mode will make the effect more subtle. Lower the layer opacity to about 70% to make the grains less sharp.


Image

Next, mask out the sky. Do this either way you want, I did it lo-tech with the lasso tool and a high feathering. This has the advantage of being able to use the smudge tool very creatively later. Make sure all of the city (that is, everything below the skyline) is within the selection. Save this to a path so you have it for the future.

Image

Create a new layer, the "City - shadow layer". Set its mode to "burn" and an opacity of 60% or so. Now choose the gradient fill tool and choose the "Transparent -> FG" gradient (it's a standard gradient.) You want to fill in the selection you just made so that it's transparent near the top and darkest towards the bottom (that is, the buildings closest to us will be darkest). Pick a very dark blue and fill the layer linearly in the vertical direction.

Image

This image is of the part of the city closest to us, in the center of the image, now darkened by out gradient. We have added shadow, now to make something interesting with it.

This is where the eraser tool comes into its own. Use it with the square brush and strategically erase parts of the "City - shadow layer" so the bright underlying surfaces appear. In this image I have assumed the entire section is actually in shadow, leaving only the highest rooftops lit by the Earthshine.

Image

Erasing in the shadow layer with a low opacity to the eraser can help enhance different surfaces differently.

Image

Don't bring forth all the bright surfaces you had from the beginning. If all you wanted was to make the darks darker, there would have been an easier way to do that. Rather use the eraser to "sculpt the light". All the colour is already there, all you have to do is bring out selected bits.

If you used the feathered lasso tool to mask out the city earlier, some darks will have spilled over into the sky. select the entire image if you haven't already and select the smooth tool (with an high opacity). With the smooth tool and square brush, drag this dark overshoot straight down into the skyline. You will find that this makes it very simple to add further structure to the skyline.



Image

All cities much have street lights!

Create a new normal-mode layer named "City lights".

Use the paintbrush at 60% opacity to dot down lights and structures. Here I've created a commercial street by adding different coloured squares. The overall "light haze" is applied with the airbrush at very low opacity, like 20%.


Image

These buildings are so big that you don't see individual windows, rather it's enough to just put down a sort of blur of windows. If you create a small brush consisting of small dots and apply that with a long spacing, this will speed you work. Try to vary both size and intensity and go over it with the eraser now and then to make it look more random.

Here I've also added a highway, with cars traveling in both directions. I put that highway in a transparent tunnel, just for fun.


Image

Another example of light structures. Don't forget to dim the lights as they descend into the distance.

Image

When you have placed all your lights, duplicate the light layer and name it "City lights glow".

Run Filter->Blur->Gaussian blur at a strength of 10. Then put the layer to mode "Screen". You know have a nice glow to your light.

Image


All that's left now is subtle tweaks on a new layer. Put small edges of white in some places, make details where you think you can get away with it.


-----



We're done! Good job! Hopefully this tutorial was useful to you, gave you some new ideas and/or trained your skills.


.
Griatch

Picture Gallery with PicTiger



-----


From the thread:

Pevel:
Image

pixkid:
Image

angelicapple:
Image



_________________
Image
~~ My online art Gallery ~~ My GIMP Tutorials ~~


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 04, 2007 9:54 pm 
Offline
User avatar

Joined:
Thu Jun 29, 2006 10:34 am

Topics: 209
Posts: 2697

Find User's Topics
wow man this is amazing :o:

you are my hero


_________________
[b]Techno Revolution[b]
Image
Deviantart!
Gifties!


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 04, 2007 9:55 pm 
Offline
User avatar

Joined:
Sun Oct 08, 2006 10:22 pm

Topics: 43
Posts: 592

Find User's Topics
all your tuts are great!


_________________
ImageLinkmasta23 on deviantART


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 04, 2007 10:04 pm 
Offline

Joined:
Fri Dec 01, 2006 5:22 am

Topics: 8
Posts: 85

Find User's Topics
omg you are really good, i have yet to see a result though


_________________
Image
gift from flying penguin


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 05, 2007 10:23 am 
Offline
User avatar

Joined:
Sun Jun 11, 2006 12:37 pm

Topics: 172
Posts: 2969

Find User's Topics
Wow. Just... wow. You never cease to amaze me. Not only do you produce amazing works of art, but you even put aside the time to produce very detailed tutorials such as this one. If I had a thumbs up smilie it would go somewhere round here. Instead you'll have to do with my happy smilie. Image


_________________
tl;dr


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 05, 2007 12:01 pm 
Offline
User avatar

Joined:
Mon Dec 06, 2004 11:05 am

Topics: 249
Posts: 2208

Find User's Topics
Just Outstanding....


_________________
http://www.gimp-tutorials.com . http://www.radcpp.com . http://www.apitalk.com
---
get FLV Player


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 05, 2007 8:16 pm 
Online
User avatar

Joined:
Wed Sep 20, 2006 10:30 pm

Topics: 194
Posts: 3043

Find User's Topics
Wow!! I'm gonna try this out!! I read over the entire thing, and it all made perfect sense! You're a great tutorial writer! Will look forward to more tutorials!! :w:


_________________
swe3tnesz from wanton
Image
Gifts
Website
oh yeah - i'm a (legal) photoshop user now btw...


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 05, 2007 10:16 pm 
Offline
User avatar

Joined:
Sat Jun 10, 2006 9:32 pm

Topics: 335
Posts: 3178

Find User's Topics
omfg u always inspire me do try all this myself but whenever i do I fail. But i try again :) IP ur smilie is cool but mine is better :P
Here ya go
Image I think this comes from all of us here at Gimp Talk


_________________
Image
I know, I'm good :)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 05, 2007 10:30 pm 
Online
User avatar

Joined:
Wed Sep 20, 2006 10:30 pm

Topics: 194
Posts: 3043

Find User's Topics
Quote:
ImageI think this comes from all of us here at Gimp Talk

Lol, yea! Definitely.... I think you are my favorite tutorial writer - and artist!! *goes to try tutorial*


_________________
swe3tnesz from wanton
Image
Gifts
Website
oh yeah - i'm a (legal) photoshop user now btw...


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 05, 2007 10:51 pm 
Offline
User avatar

Joined:
Sat Jun 10, 2006 9:32 pm

Topics: 335
Posts: 3178

Find User's Topics
ill try something 3d just not a city...too big.


_________________
Image
I know, I'm good :)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 06, 2007 3:24 am 
Offline
User avatar

Joined:
Mon Jun 13, 2005 11:15 am

Topics: 549
Posts: 6572

Find User's Topics
:h: :h: I'm happy to see such good tut.

BTW your futuristic city in the Gallery want vanish.
I bumped once now we must see if will disappear again in the no mans land between page 1 and 2 of the gallery.. :a:


_________________
Image

http://www.flickr.com/photos/97844002@N00/


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 06, 2007 3:45 am 
Offline
User avatar

Joined:
Fri Feb 23, 2007 1:27 am

Topics: 7
Posts: 32

Find User's Topics
Stuff vanishes between pages 1 and 2? O_O??

I'm gonna try this tut as soon as I can, and make an ice town or something.


_________________
Image
My Image Gallery
(Scroll to the bottom for my brushes/gradients/etc.!)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 06, 2007 3:50 am 
Offline
User avatar

Joined:
Mon Jun 13, 2005 11:15 am

Topics: 549
Posts: 6572

Find User's Topics
Quote:
Stuff vanishes between pages 1 and 2? O_O??

Very few post disappear in the passage from page 1 to page 2
They are not lost are still visible in the author profile or available for search engine...but they could not be found browsing the single pages .

And for some reason this seems to happen often to the Griatch posts


_________________
Image

http://www.flickr.com/photos/97844002@N00/


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 06, 2007 11:23 am 
Offline
User avatar

Joined:
Mon Nov 27, 2006 4:48 pm

Topics: 138
Posts: 2261
Location: Sweden

Find User's Topics
@all
Thanks for the comments. Took a while make, so I'm really looking forward to seeing if if someone can/want to follow it and get an outcome!

@Flying Penguin, Stephco_94

Glad you enjoy the tutorial and will try it! As for that emoticon ... a biiiit over the top maybe. :-)

@fotocomics

Yes, it's strange that my threads have such a non-lasting quality here on GIMPtalk. :-)

--

Also, thanks for moving this into the official section, whomever it was!
(no, I don't move my own stuff)
.
Griatch


_________________
Image
~~ My online art Gallery ~~ My GIMP Tutorials ~~


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 06, 2007 4:22 pm 
Offline

Joined:
Thu Oct 20, 2005 3:39 pm

Topics: 57
Posts: 1158

Find User's Topics
Thanks alot Griatch...

Gonna have to try this one out!


_________________
Image
<3 Infinity.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 09, 2007 12:39 pm 
Offline
User avatar

Joined:
Mon Nov 27, 2006 4:48 pm

Topics: 138
Posts: 2261
Location: Sweden

Find User's Topics
@ Gus
You're welcome!
.
Griatch


_________________
Image
~~ My online art Gallery ~~ My GIMP Tutorials ~~


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 20, 2007 3:49 pm 
Offline
User avatar

Joined:
Mon Nov 27, 2006 4:48 pm

Topics: 138
Posts: 2261
Location: Sweden

Find User's Topics
Updated the tutorial with a few corrections.
Anyone tried this yet? Several intended to, but maybe it's too unclear in some places?
.
Griatch


_________________
Image
~~ My online art Gallery ~~ My GIMP Tutorials ~~


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 21, 2007 5:57 pm 
Offline

Joined:
Wed Mar 21, 2007 5:55 pm

Topics: 0
Posts: 1

Find User's Topics
I'm giving it a go, got as far as the background wash!

haha.

Great tutorial, cheers.

MetaFarad



Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 21, 2007 6:20 pm 
Offline

Joined:
Tue Mar 20, 2007 2:02 am

Topics: 24
Posts: 92

Find User's Topics
Holy freaking heck! I have to try this! :O


_________________
Latest:
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 23, 2007 3:34 pm 
Offline
User avatar

Joined:
Fri Mar 23, 2007 3:20 pm

Topics: 0
Posts: 14

Find User's Topics
Hi, i'm new (well newly registered) to this board !
Thanks to all guys here for the quality of the tuts
especially, you, griatch !

what you explain here is exactelly what i was hopping to find !

i'm working on it but i've got a lot of difficulty to build the city
I mean : i can draw some buildings isolated
but when i try to have them together, the appearance is so weird, nearly awful !
how do you manage the "point of escape" (don't know if it's correct in english, we talk about "point de fuite" in french) ?
do you have a layer with lines to help you ?
do you have a sketch to help you on a paper ?

thanks again to share your knowledge of Gimp :)


_________________
*** Sorry for my poor english ;) *** -- DevART Account : http://jugecorwin.deviantart.com


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 25, 2007 12:45 pm 
Offline
User avatar

Joined:
Mon Nov 27, 2006 4:48 pm

Topics: 138
Posts: 2261
Location: Sweden

Find User's Topics
@JugeCorwin

Hello and welcome to GIMPtalk! Your English is fine; there are many non-native english speakers here (I'm one of them!).

The vanishing point is of course critical in a picture such as this. I did the perspective directly "by eye" in this picture, all I really marked out was the horizon. Maybe I should have put more emphasis on how to do this, this is why input such as yours is invaluable!

Here are some useful hints on how to compose your picture to make it fit.

First of all, you shouldn't fully complete each building with all the details before heading on for the next. You should do the first step (the rough box) of all the houses first so that the perspective is roughly right, THEN you go down to details, and maybe blending houses together etc.

A good idea for making the initial perspective is to begin with laying out only the top surfaces (that is, only the brightest colour) of the houses/boxes. As you suggested, this you can do with perspective guide lines of you want -- just make a new layer and put the vanishing point and lines from it, This is standard perspective drawing and will help you a lot. Later you can just delete that layer.

You should now have a "grid" of bright-colour squares vanishing into the distance, all flat-looking and dull.

Now that you have that basic perspective right, go break up the grid by erasing some of the squares and turning the others into complete boxes (using the other two colours). Make some boxes taller to block those behind them and others shorter, but remember that perspective will change for the top surfaces as you change the height -- but when you already have the "depth" in place it shouldn't be too hard to see how it should be.

Thanks for showing interest in this and making a very good question! I'll change the tutorial to include this bit.
.
Griatch


_________________
Image
~~ My online art Gallery ~~ My GIMP Tutorials ~~


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 25, 2007 2:11 pm 
Offline
User avatar

Joined:
Sat Mar 25, 2006 9:17 pm

Topics: 2
Posts: 6

Find User's Topics
Whoah! I have to try this out, it's amazing!
Thank you for the tutorial :h:


_________________
emmip@dA | emmip@mF


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 26, 2007 11:14 am 
Offline
User avatar

Joined:
Wed Feb 07, 2007 12:52 am

Topics: 39
Posts: 402

Find User's Topics
this is one of the best tuts i have seen...thx a lot


_________________
Favourite-
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 26, 2007 12:06 pm 
Offline
User avatar

Joined:
Fri Mar 23, 2007 3:20 pm

Topics: 0
Posts: 14

Find User's Topics
@Griatch :
okay for the "vanishing point" :)
i have now a layer of guidelines
i'll try to have something to show this week
thanks again !


_________________
*** Sorry for my poor english ;) *** -- DevART Account : http://jugecorwin.deviantart.com


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 28, 2007 8:43 am 
Offline

Joined:
Wed Mar 21, 2007 6:30 pm

Topics: 20
Posts: 86

Find User's Topics
Image

i decided to read soem of your tut, ad read the word air brush, that was enough me, so i created a real life representation of my thoughts XD

*cries* Mr,shell used to be my pet, till a bird ate him? i think? XD

^first and last attempt at painting^


_________________
Image


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  

Post new topic Reply to topic
 [ 59 posts ]  Go to page 1, 2, 3  Next



Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Related Website
Gimp tutorials database
All rights reserved © GimpTalk<