[center]Well, here we are with the final installment on brush creation. Although, I'm ending my tutorial at this time, we certainly haven't exhausted all of the brush possibilities. In fact, we've only just begun to scratch the surface. But, for now, I believe we all have enough tools to start creating some fantastic brushes that we can not only use, but share with others.
So far, we've created regular GIMP brushes with one layer and a gbr file extension. These brushes were either grayscale or RGB, with each having their own characteristics.
This installment will cover the creation of Animated (a.k.a pipe) brushes. I've read that they are called pipes because it's like painting with a water hose. Each movement of the hose would create a different shaped water splash on the media. When I first heard the term "animated", I thought they were animated gifs. (Alright, admit it. How many of you thought the same thing? I thought so. Your little snickers are just a coverup for your misunderstanding , as well. :w:
Later, I will put together & post a handy chart with the characteristics of each brush. That way you can download it to your computer and not have to worry about searching the tutorial for what each brush does.
Because these last two types of brushes are very similar in nature, I will only be providing picture examples for one type (RGB). The grayscale brushes will require the same layer color schemes as described in installment 1, but will be created in the same fashion as the RGB animated brushes. I think you can handle it on your own, but if you run into difficulties, you can always PM me or post your questions on the board.
Well, without further delay, let's begin.
[*]Open a new RGB image of any size you desire with a
transparent background. I'm using a 500X500 image so I have room to work. You pick whatever you'd like.
This will be where we create the textures for our brushes
[*]Open a second RGB image with a
transparent background of any size.
Since this image will be where we'll store our actual brush layers, I'm gonna make my image 200X200 Again, if you want your brushes larger or smaller, feel free to modify the settings accordingly.
[*]Now, make the first image active
[*]On the first layer, Render Clouds on the first layer (Filters | Render | Clouds | Solid Noise)
[*]Let's add some color using the Layer | Colors | Color Balance tool.
Here are my settings, you can use them or use your own:
Midtones R 37 | G 0 | B -76
Shadows R 18 | G 0 | B -76
Highlights R 0 | G 0 | B -73
This is my result. Image has been scaled down.
[*]Now, add a second layer
[*]Render Clouds again (Filters | Render | Clouds | Solid Noise). This time use different settings than before.
[*]Let's add some color to this layer using the Layer | Colors | Color Balance tool.
Here are my settings. Again, you can use them or use your own:
Midtones R 42 | G 0 | B -53
Shadows R 59 | G 0 | B 0
Highlights R 45 | G 0 | B -10
Here's mine:
Now, here's where the real fun begins :l:
[*]Grab your favorite selection tool and select an area that will fit within your second image (mine is 200X200). Adjust yours accordingly.
[*]Let's tweak the selection a bit. You can feather as we did in the first tutorial or you don't have to do anything at all. But I want to do something different. Even as random as I try to make my selections with the lasso tool, they look almost contrived. So, I decided to add some distress to the selection (Script-FU | Selection | Distress Selection)
Here's what the dialog window looks like, with some of the setting I was using. Again you can use these or experiment. BTW, even if you use the same numbers every time, your selected area will most likely likely look different because it acts on the current shape selection. Unless you create the exact same selection dimensions every time, you'll get different results even with the same numbers.
[*]Copy and paste your selection into the first layer of your second image. If it doesn't fit into the window, you'll need to crop it to fit. Once I got the image where I wanted it (it doesn't have to be in the exact center, BTW), I feathered it and distressed it a little more until I got it to look like I wanted it to. I think you can even adjust the opacity and blend settings, but I haven't been able to confirm that yet.
[*]Once you get it where the first brush layer looking like you want it to, add another transparent layer and repeat the step above over and over until you're got as many as you want. Just make sure you add a new transparent layer for each brush.
Also, don't just select areas from the first layer of the first image. Remember, we made two cloud layers. Get selections from both layers. Additionally, you're not limited to 2 layers for making selections. You can have as many as you want. But, this tutorial is becoming too long. We'll stick with two.
I ended up with 8 different brushes layers for this example. I put them in order of color, but they can be randomly arranged if you want.
Let's save our animated brush and use it! But before we do, because the brush is "animated" you can actually see it in action by using the animation tool (Filters | Animation | Playback) Again, it's not an animated gif, the animation tool is just cycling, in order, through the layers.
[*]Hit Save or Save As, depending on your situation.
[*]Give it a name of your choosing, but this time add a
gih extension.
[*]A new dialog window will open up. I haven't figured out all the settings at this time, but for our purposes you need to modify the red boxes.
Spacing: You decide
Description: I gave mine the same name as I did in the Save As window
Ranks: This number should equal the number of brush layers in your image.
Drop down next to Ranks: Tells how the brushes will be placed. You choose a method.
For example, if you set Incremental, the brushes will go in the order they are in the layer window. Random, of course, is a Random order. Angular will pick a particular brush depending on which way the mouse is moving. I have an "Ants" brush that when you move the mouse to the right, the ants look like their walking right. Very cool!
If you saved your brush to the GIMP brushes folder, it's ready for use. Just refresh the Brushes toolbar.
Open up the image you want to brush and try out your new animated brush. By the way, you don't have to just brush on one layer. I recommend adding multiple layers and only putting a few dabs on each layer. That way you can adjust the opacity/blend mode as desired.
Here's mine in action. Each click of the mouse, uses a different brush. The animation actually doesn't look as good as it is on my screen. Each brushed layer was set to a different blend mode and the gray background image could still be seen. It looked pretty good, if I do say so myself.
Very cool!
I told you we weren't going to create a grayscale animated brush, but here are the steps.
[*]Open new image (it can be RGB, but will have to be converted to grayscale before saving)
[*]Make a white background.
[*]Begin creating layers just as you did in the example above. However, in this case, every layer must have a white background.
The image you use for your brush must either be black or some shade of gray. Just like the grayscale exercise in the first installment.
[*]Convert your image to grayscale if you haven't already done so.
[*]When you're satisfied with your brush, save it in the brushes folder with a
gih extension.
[*]Refresh your brushes toolbar and you're ready to begin brushing!
Remember, this is a grayscale brush, it will take on whatever color your foreground is. You've got lots of colors to work with, now get out there and paint!
Well, we're done. This has been a great learning experience for me and I hope I've presented it to you in a fashion that you've been able to gain a lot of confidence in creating your own brushes.
Don't just limit yourself to Render | Clouds for brush bases. You can use pictures, other images created with different GIMP filters (ie..flames, noise, lightning, the list goes on and on.), etc.
Happy Brushing! Now, it's time to create and share brushes with one another. Let's see what you can come up with.
As always, your comments (good or bad) are welcome. Post your questions here or send me a PM.[/center]
Art (fencepost)